Early Access VR game that released on Steam in early 2025.
Transfusion is a VR hack and slash game that I worked on with the Transfusion Group. I was responsible for the game's soundtrack, as well as modeling and texturing several of the weapons in the game. I also worked on several marketing and art assets for the game, such as the gameplay trailer and achievement icons.
The game is still being worked on and my role has expanded to also include narrative designer.
Solo project created in 2020. Still in development.
Project Yukon is a third-person adventure where you work together with a fox to solve puzzles and discover the history of an abandoned civilization.
I've been working on this project in my free time since 2020. Through the project, I've improved my skills in using the Unreal Engine and Blueprints in terms of AI behavior trees, procedural animations, and interfaces for use in player-companion interactions.
In addition, I've learned a lot game design principles and practices, such as creating level blockouts, tying storytelling to gameplay, and maintaining a game design document.
Solo Project. Created in 2025.
Light In The Dark is an FPS Horror game where you retrieve and upload hard drives that have been left on an abandoned spaceship. I did the modeling for everything other than the railgun model, using texture compression and post-processing for a PSX look. I also did all of the programing and wrote the music for the game.
Created during the VGDC Spring 2020 Game Jam with Joseph Dasilva and Will Carpenter.
Meme Messenger is a rock-paper-scissors type mobile game for Android devices in which you battle contacts on your phone by sending different memes to each other. I was in charge of designing the UI as well as writing the music and coming up with the dialogue for the characters.
Created during the 2020 Global Game Jam with Mikaela Blackwood, Will Carpenter, and Jimmy Zheng.
Relationships & Repair is a puzzle-solving co-op game created in the Unity engine that focuses on the steps in repairing a relationship. On this project, I was in charge of the art, writing, and some of the puzzle elements. I also wrote the music for the game.
Created during the 2020 VGDC SPOOK Jam with Mitchell, Aaron, Jack Grace, Will Carpenter, Adam Malik, Omar, and Udayan Senapati.
Scare Maze is a top-down stealth game where you possess objects in order to hide from and spook the people hunting for you. I was responsible for modeling several of the environmental models as well as modeling and animating the people. I also programmed the people's AI, which included their path-finding and detection systems.